Daan Kools - Game Designer
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My Internship at Enversed Studios

For 20 weeks, I interned at Enversed Studios in Eindhoven, the Netherlands. Enversed is a VR Studio, which makes games for the Entertainment Center that is also part of Enversed. During this internship, I spent my time focusing on improving my Technical Skills. This was the main aspect of my skill set that I was lacking, which I rectified with this internship. I spent my time working in Unreal Engine's Blueprints system, building VR Games.  https://www.enversed.com/en/welcome/

Naturally, I'm not a liberty to show all the work in great depth. Here follows a short summary of some things I worked on, followed by a more expansive presentation on the topic.
  • Understanding the logic behind networking in Unreal Engine 4 combined with Blueprints Visual Scripting.
  • Gained a more in-depth knowledge of the Core Systems in UE4. (Game Mode, Game State etc.)
  • ​Set-up the game flow for VR Shooter games. (Incl. score systems, match lobby to game transitions etc.)
  • Created gun functionality for 2 VR Shooter games.
  • Smaller additional mechanics such as: Spectator Systems, Respawn Mechanics, Capture the Flag mechanics etc.
  • Additional implementation such as: VFX, and setting up SFX properly in UE4's sound system

Video footage of Snowdown

Video footage of MSI Shooter Guns

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  • Home
  • Charlie Ticklefingers
  • Internship
  • Einar
    • Design Vision Changes
    • Design Supervision
    • Developer Stories
    • Additional Tasks
  • Other Projects
    • KYODT
    • WAK!
    • Mine Drift
    • Strings
  • Contact